Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #22  
Old 06-12-2014, 11:03 AM
Tiggles Tiggles is offline
Banned


Join Date: Jun 2010
Posts: 1,693
Default

Quote:
Originally Posted by Pyrion [You must be logged in to view images. Log in or Register.]
In EQ next indeed all races can be all classes. Reason? Well, you collect classes all the time. Right from the start they will have 40 classes. A class is just 4 weapon abilities and 4 utility abilities which are each upgradable by xp. During the lifetime of the game even more classes will be added. Since they want players to only have 1 character each, this character should be flexible. So if they now add, say, the druid class and only wood elves and halflings could use it, players who want it and belong to a different race would be forced to reroll. They don't want that.

Of course it might be needed to do faction work to get druid training. So the avarage troll might have a harder time to do it, but it will be possible. In the end, like tiggles said, you create your own class. You will select your weapon class that provides all your weapon abilities (so for example Wizard to get wand skills) and then you can mix in 4 more support abilities from your other classes. This configuration can not be changed in combat.

Regarding world building: Most of the world will be procedurally generated anyways. What player create now in landmark are parts that may or may not be used in eq next for special themes. The world will change a lot over time, it's not supposed to be static like in normal MMOs. There will be earthquakes, dragons permanently destroying buildings and so forth. Most of the world will be destructible (but most things will auto heal after some time). This will lead to interesting combat abilities where deformation of the terrain will play a vital role.

All NPCs will have some rudimentary AI (see storybricks engine) and an agenda. Orcs for example will just naturally look out for lone roads where no guards patrol to surprise travellers. Once that road gets guarded more, said orcs will look for another place to hunt.

I see a lot of potential there. But i am also very worried how much can go wrong. Personally i hope for specialized servers with rules that are a bit more hardcore.

Good post. I also think they game itself will be easier of course but I think a more hardcore server will be made.

And besides I miss playing MMOs with my RL friends who hate old EQ so maybe I'm just getting casual in my old age but I'm looking forward to this.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:34 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.