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![]() I recently got a PM with these questions in it, and I figured it'd be worth posting them and my answers instead of just replying to the individual who sent me the PM.
Note that a lot of my advice is stuff you can get from Loraen's Enchanter Guide, although he and I do quite a few things differently. Also, these questions were prompted by someone watching a couple of my saved streams on twitch (http://www.twitch.tv/Tecmos_Deception) where you can see me putting most of this stuff into action. It happens pretty quick usually, so it's hard to really see/know what's going on in the stream without having read about it otherwise or without rewatching parts of it trying to figure out what is going on. If you're interested, you could also check out my Solo Artist Challenge Sheet which contains links to posts where I describe the fights of all the things I've done in the SAC; you'll see the progression of me from a noob soloer and see me learn and start using a lot of the stuff that I use all the time in streams and discuss below along the way, etc. Quote:
There's some red players who use ridiculous amounts of camera tweaking that would be incredibly useful to have, but I've never figured that shit out. Bind sight is sexy enough for me anyways. Quote:
Goblin ring is very convenient for breaking charm immediately when you want to, but it's more of a convenience than a necessity imo, especially at 60 when you don't care about breaking charm so often to get full xp for kills. Quote:
Fetter is just godly, better in every way than all the other roots. I use mesmerize because I rarely need to keep targets mezzed for long periods of time (I will make heavy use of fetter for CC on targets unless they are damaged summoners or casters, even casters I will try to fetter and LoS from myself and my pet instead of mezzing oftentimes) and it has a shorter recast time in case of resists than the higher-level mez spells do. I use mezmerization because it is a nicer way to mez pet + enemy/enemies after a charm break when you're dealing with multiple mobs that might be summoning you back into melee every time you step away, and because I need to be able to lock down a group quickly when lull crit fails during pulls or whatever; it has shorter duration than fascination but much lower mana cost AND it can overwrite the other mez that I'm using because it has the same duration! I use shift AND slant incase of a resist on one or if I use one of them to interrupt a spell I still have the other up and ready if charm breaks at that moment, etc. I have been using these two because they are both 1.5-second casts (skew is 2.0, harder to get off when beat on during charm break+summon) and long enough duration to get an AE mez (or shorter casts) off before duration fades. Flux might actually be long-enough duration nowadays, with clickies refreshing gems, but I haven't tried it. I try to use shift when I can instead of slant because it is much cheaper. ToT is loaded any time there is any chance of me being able to use it because it is just so awesome. My two swap slots have tash, slow, bedlam, rune, calm, mem blur, dispels (taper to remove root from pet, recant to strip buffs from an enemy caster or something), sometimes cripple or a dot or a nuke, sometimes an extra stun (skew) for chain-interrupting casters, gnome illusion, bind sight, invis, ivu, etc swapped in. I do a lot of swapping, and pretty recently tried to reorganize my spellbook so the spells I use the most often are on the first several pages for quickest access. You can tell when a mob is blurred in a few ways. They'll regen 5% per tick, they won't turn to face towards you when rooted as you pivot around them, they won't smack you when you move close (assuming they are calmed), etc. Quote:
Oftentimes roots will wear off of pet (god bless red for letting a pet be rooted by a duo partner or whatever) during a fight, or be broken by mob procs or whatever. When this is the case you need to be facing so that when you get summoned you are facing your pet to give you a chance to dodge incoming attacks. Cast a fast stun then AE mez and proceed with refreshing debuffs and recharming and whatever. Or, if your pet is dotted, cast a slant (skew might work now too with clicky refresh, not sure) and boltrans for recharm without using mez. Etc. Charm breaks and how to deal with them without dying is probably the most important part of chanter soloing, since at higher levels you will usually be dealing with summoners and it can get VERY hairy if you're fighting casters or mobs that might resist 1+ stuns/mezzes as you try to get things back under control... meanwhile you're pet is quadding you for 140s and unrooted mobs are running around out of range of AE stun/mez and shit. And in Velious your pets will be hitting for 180 and enemies for 200+ with potentially higher resists (or even immunity) ... [You must be logged in to view images. Log in or Register.] Quote:
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VP staff is just bonus. Totally not essential. It is fun in a place like seb where you have a good chance of finding a level 49 mob to charm. But in lots of zones (south, east, planes, velious) it is more difficult to find something the staff will work on. The long cast time is also annoying a lot of the time. Peg cloak, fishbone earring are just convenient things to have. Mallet is just for giving to tanks in raids. That wasn't an ivandyr's hoop, it was another opalline earring that I haven't worn since I put goblin ear in for clicky refresh I don't think. Lol. Shaman potions are great, but pretty expensive consumables for someone who isn't kind of established with plat. Rejuv are 800 hp healing over 2 minutes. Stinging wort are 300 hp instant heal per click. Poison and disease cures get rid of those nasty ebolts and plagues and shit that eat up your HP while ignoring runes (even a lower-level dot like venom of the snake is pretty significant since it goes straight to hp damage). I try to click off my goblin earring junk buff when I see a MR-based spell coming at me (usually just boil blood or something) so I can taper magic it off. Reaper and soulfire are for use only when I'm fighting something that I KNOW has a nice drop on it and I'm using them to save myself from a wipe I don't want to do the CR for or I think someone else will get the kill before I get back in. Reapers can be recharged for like 1600pp or something if you're doing just 1 at a time. Soulfire is annoying to quest yourself (especially if you haven't done the faction yet)... but having 6 charges of CH in your bags makes the impossible possible. Shaman pots are usually a better way to heal yourself than CH clickies since chanters are only at like 2500 hp even with cleric buffs. Bracer of the hidden is mostly convenience... don't have to mem see invis to see myself in third person or to junk buff (sucks when indoors and mobs cast annul magic stripping 2 buffs!). Wand of allure is ghetto puppet strings - used to instantly recharm level 51 and lower pets when I'm low on mana or charm breaks a few times in short succession and I haven't had time to reapply runes or something. Net is similar. Used to try to root an incoming mob if I aggro 4 HTers on a lull fail or if I get resists and am being beat down on a charm break or something. I don't use either very often. Nets are cheap to recharge but not totally trivial to buy initially. Wands are cheap to buy but not as easy to find as nets and are about the same cost to recharge as to buy new. Stalking probe is just to get through locked doors with illusions. Most clickies are just to help you out when the going gets tough. They can help you win a fight even when poor planning, poor play, bad decisions, or bad luck got you into a bind... or they can help win a fight that might be nearly impossible even with everything going your way. But yeah, contrary to the belief of red players or other whiners on the forums, clickies and being able to recharge them do not a successful soloer make. | ||||||||
Last edited by Tecmos Deception; 06-10-2014 at 12:08 PM..
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