Quote:
Originally Posted by kaev
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Actual melee damage done doesn't affect agro (or at any rate it didn't on live), melee agro is (was) calculated on a per swing basis separately from resolving hits/crits/crips/damage.
Two handers have a negative agro modifier, a two hander will get less agro than a dual-wield combo that has the same damage output. In general, avoid weapons with stun and DoT procs if you don't want agro, but straight dd procs don't add much.
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Yeah, my bad. I know that threat is based on swings, not sure why it slipped my mind for a minute there.
Is there actually a specific penalty to 2h aggro though, or is it just that the 2h damage bonus isn't big enough compared to 1h damage bonus to make up for the slower swing speed?