Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 05-31-2014, 03:19 PM
hivemind hivemind is offline
Kobold


Join Date: May 2014
Posts: 161
Default

Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
This is absolutely about Nihilum and Azrael. You're asking for variance based on the strength of a current guild on the server. How is that not about about guilds on the server?
This seems to be a sticking point for you, and I can understand that. I am sure you are not the only one. From my first post in this thread, I have been championing for a more competitive server. What I mean by a "more competitive server" is a server where the top guild/team/faction has a harder time maintaining #1. What do I mean by a top guild/team/faction? What do I mean by maintaining #1? I mean the guild who is killing the most dragons, ie getting the most loot. On a more competitive server, it would be more difficult for the top guild to get as much loot (ie to kill as many dragons and maintain #1).

None of that is subjective or Nihilum/Azrael related. I am just telling you what I mean when I use words like "competition," "competitive," "#1," "top guild/team/faction." In a very general sense I would like this server to be more competitive (and in a slightly more specific sense I would like to see more than two guilds contesting all the content). When we apply that general model of wanting a more competitive server to our specific red99 box, we can see first hand who is currently the dominant guild (Nihilum, in case you were confused), and we can see their only competition -- Azrael.

So in the case of implementing variance on red99, yes-- there would be a desire to make it more difficult for Nihilum specifically (the current dominant guild) to remain the current dominant guild, ie make it more difficult for them to continue acquiring as much loot as they are currently doing. In order to do so, they would **necessarily** have to expend more efforts to accomplish the "unnecessary poopsocking" that you all are so convinced you'll be able to do.

So while implementing variance would undoubtedly make it more difficult for Nihilum to remain #1 (unless they are the poopsock masterminds which we are all convinced you are), my desire to implement variance is wholly to make the server more competitive **IN GENERAL**. But you are absolutely right in understanding that Nihilum is currently the dominant guild and they would have the most to lose right now if variance was implemented. Not that it matters so much (and not that it hasn't already been stated multiple times...) but Lite was pro-variance during the short stint that his guild was top dog, ie killing the majority of the raid targets. That is not to say that Azrael would not have suffered a loss of power at that point (or at least had to expend more "unnecessary" efforts to acquire the same amount of loot) ... I am pretty sure that Lite (or anyone who is in a dominant guild at the time) understands that implementing variance will take away some power from their guild. This is a necessary part of balance...
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:28 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.