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Originally Posted by Ikonoclastia
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I'd disagree. Charm pets do so much more damage and have so much more HP than necro pets that it really tips the scale back in favor of the ench imo, especially if you know which mobs to charm. Necros are great and all, but if you were to break down all the strengths and weaknesses of each class in some sort of cost-benefit analysis, I don't think anyone could top a chanter, especially if you don't care about EXP.
Necros can tap and FD, but FD isn't a huge advantage movement wise over lull / memblur, and with stuns, gate, caps, AE mez, runes, etc, enchanters have plenty of tools to get them out of tight spots. So it really comes down to killing power, which a necro can't top when enchanters have a hasted pet dual wielding.
Really though, it comes down to play style imo. Even if we all agreed enchanters were the best, if you hate babysitting your pet or keeping runes up or whatever, you're better off playing a class whose style you like more. Personally, I'd rather duo on my shaman than my enchanter, but solo wise I'd much rather play my necro or enchanter (at 60, except necro but he's close enough to 60 - basically leveling doesn't really equate into this).
Also, don't discount some not so obvious classes if you're not looking to do named. From personal experience I can speak to monks and bards being able to make some decent scratch if played right. There are certain camps that Bards speed and tracking ability really make them head and shoulders above everyone else. Monks being able to bind to 70% and having a quick refresh on mend also makes them viable in quite a few camps (especially with fungi, t-staff, and iksar regen). They're never gonna farm like a chanter or shaman, but if you're not going after named you're probably not gonna be making big $$$ anyway.