Quote:
Originally Posted by Nirgon
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Kick stun should be same as bash.
Cripple stun was like a half second each but you can disci and get tons in a row.
Kringe knows best but I think its about right here.
Whenever Alecta comes back I'd be happy to sit with him and iron everything out as far as resists here.
Hit rate and average hit damage are quit high here but as discussed in Velious threads they have the formula as close as they can get it for pve where mobs individual ac and atk has to be adjusted. Primal procs will be way too OP in pvp with the already high hit chance and avg hit on players here (presuming atk has anything to do with PvP currently).
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Pretty much spot on. I had a monk on live and when swinging @ unbuffed casters I would still have a pretty high miss rate. AC was a factor in PvP, but mainly for damage mitigation (you would land hits on clothies for full damage or near it when hits did land), you still had a relatively similar miss rate.
Here melee would land hits on casters 95% of the time and for high damage. Also warrior disc stun with 1 handers is stupid. You get stun locked from full health to 0 health because the stuns last roughly 1-2 seconds. This is NOT classic. Warriors relied on getting that lucky crit for insane damage against their opponent and their superior HP/MR provided survivability, there was no stun lock like they do here.