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Old 05-23-2014, 01:54 AM
Castigate Castigate is offline
Sarnak


Join Date: Jan 2013
Posts: 290
Default Kunark spell drops, some things in Howling Stones, and some Mechanics

So originally I set out to see if HS was properly itemized, mostly because right now the zone feels pretty darn barren excluding named spawns, but after some searching I stumbled on a lot of stuff.

To begin as its required to validate that these are most likely Kunark era comments, archived versions of castersrealm comments appear to list every comment older than 1/28/2001 as having 1/28/2001 for their date, evidence here, https://web.archive.org/web/20010418...ell.asp?Id=812 as well as in some other links included later, with dates going backwards in time as they descend on the page. As this date is not even 2 months post Velious release I'd say its pretty good odds most comments with 1/28/2001 listed as their date are older than Velious. I'm not even really sure that this matters and would need some sort of a check on patch logs I guess to see if there were spell drop changes for Kunark era stuff in that 2 month timeframe, but whatever.

Anyways I ended up on castersrealm after seeing
http://wayback.archive.org/web/20000....shtml?zone=84
mention that as of June 2000 many 50+ spells were confirmed in HS, and it didn't take long to find
https://web.archive.org/web/20011125...ns.asp?Id=1205
https://web.archive.org/web/20010418...ell.asp?Id=802
https://web.archive.org/web/20011228...?Id=657&Page=2 (mention Black Reaver drop, as well as Evacuate failing to clear agro)
I would say this is pretty solid evidence that 55+ spells should be dropping in HS off Kunark level appropriate mobs, and I'll admit that it just may be that they do drop and I've never seen it. However, I'm pretty sure that's not the case because of the next part which also makes this pretty irrelevant in a practical sense.

So AoE groups in Chardok should be getting CoTH for sure, as well as other spells up to at least 57.
https://web.archive.org/web/20010611...ell.asp?Id=363
https://web.archive.org/web/20010418...ell.asp?Id=515
https://web.archive.org/web/20010418...ell.asp?Id=517
https://web.archive.org/web/20010725...ll.asp?Id=1208

The comment on this spell would indicate that golems in chardok should see invis, and that wurms in SF/BW see invis, but also that nothing else in BW should? Or does EoT have natural IVU as well?
https://web.archive.org/web/20010611...ell.asp?Id=358

I also found this, timeframe is well into Velious but it says cliff golems should be dropping multiple spells, along with this in other comments I got the feeling that Emperor Chottal should drop multiple spells, but no direct statement of it.
https://web.archive.org/web/20011125...ons.asp?Id=344

Now before I get to HS I found maybe the one piece of evidence that I ever will that No Rent items weren't actually labelled as such during this era and I found it on a page that is in no way era appropriate. http://www.bonzz.com/glory.htm more specifically http://everquest.allakhazam.com/equi...hecalender.jpg
On live I think my only interaction with No Rent were Mod Rods and Sword of Runes, but I remember Mages warning me that the swords would disappear when I logged, and there being no indication on the item itself, so seeing this makes me think I may actually have something here.

Ok on to HS stuff. First, the word "the", should not be capitalized, probably on any mob in the zone.
http://wayback.archive.org/web/20020....shtml?id=5110
http://wayback.archive.org/web/20010....shtml?id=5288
the Golem Master should be a human, and should proc a 1k DD, and further evidence of spell drops, though the era is off on the spell info. Coincidentally the Crypt Keeper should also be a human and comments between the 2 pages make me believe that 1 or both should be a human clear through the end of velious, however the Crypt Keeper should be making specter noises, which he might already now that I think about it.
http://wayback.archive.org/web/20020....shtml?id=5122
http://wayback.archive.org/web/20020....shtml?id=5123
"The Crypt Wurm" should be named "a crypt wurm"
http://wayback.archive.org/web/20020....shtml?id=5104
Sentient Bile should be named Bile Sentinel
http://wayback.archive.org/web/20011....shtml?id=5121
Helot Skeles should look like this and be Wizards, and depending on level should Ice Comet.
http://wayback.archive.org/web/20020....shtml?id=5118

One last thing, is the glove for the master key currently in game? It is mentioned as far back as September 2000 in Zam comments, though the fingers and forearm dont show up on magelo (earliest date I could find for them) until aug-sep 2001.
http://wayback.archive.org/web/20020...html?zstrat=84
http://eq.magelo.com/item/20521
http://eq.magelo.com/item/20523
http://eq.magelo.com/item/20522
Also I'm pretty sure the combine/quest wasn't solved, at least publicly, until late 2003, which makes me wonder if it should even work on p99 at all, or maybe just be ninja patched to start working some years after Velious drops.

That's all I got for now, I hope it was useful and documented properly.
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Castigate - 60 Enchanter | Scoops - 60 Wizard | Rougey Rougerson - 52 Rogue | Carmenn - 60 Bard | <Vanquish>
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