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  #15  
Old 09-22-2010, 12:58 AM
Ryujee Ryujee is offline
Scrawny Gnoll


Join Date: Sep 2010
Posts: 20
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would like add a new item to the list, or rather a new incarnation of an old one. Bard songs are triggering other player animations to change, and not just to the bard, but to everyone. tested this one in EC tunnel, personally, and found one song that does make others mimic bard song animations.

Denon's Disruptive Discord

http://everquest.allakhazam.com/db/spell.html?spell=730

While i am reluctant to even post this, since i have such fun making casino-bots dance like fairies i figured posting it is still the right thing.

Also...

I understand the adjustments (notice i didn't say nerfs) to the distance of our songs has already been deemed to stand as is, there is still the issue of mobs hit range. i was pulling in Najena just yesterday, from as far as possible i bellowed the ogre guard from the second 'round room' (the first room with a campfire) when he pathed down the hall towards zone line.

I bellowed him, and under 1 second i was around the bend, halfway to the first round room. in that time the ogre nailed me from out of melee range, triple melee range to be more accurate. he also hit me, around a corner, before he could "see" me again. normally i would say i am lagging...but i can assure you, this time that was not the case.

just saying, seems silly to me to bellows a mob, in an outside zone (not Najena, obviously) at well past a shuriken's throwing range (i also play a monk lol) and be hit back immediately.
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