Quote:
Originally Posted by heartbrand
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I strongly disagree that spawn times are irrelevant. The scenario as it is now means that if you lose the first battle you're usually out of it for the next several mobs plus it results in what I at least consider a not so fun and unhealthy playstyle of 12 hour EQ binges on a "repop day." I dunno, I just never remember classic EQ having these "repop days" where we killed all the mobs in a 8-10 hour window one day a week every week. I remember having raids throughout the week. I think the point of some change is not to give another side a better chance at winning, but simply to create more large scale pvp battles that aren't all once a day. Now this could certainly change naturally in Velious, but until that comes, what would be the harm in the name of Science in mixing it up a bit for pixels that truth be told are rather meaningless once winter does come?
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You can still do work when losing the mob. We kept pushing the VS spawn back even when losing the mob, eventually making it so Azrael couldn't clear all of it in one day. There are raid spawns 3-4 days a week now. The spawns got split up enough between VS, Sev, Hate, Fear, etc that you have plenty of time to LNS and recover to fight over the next target. That's why we had 3-4 fights this weekend.
Coding in poopsocking would damage this server beyond repair.