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Old 05-09-2014, 12:11 PM
Kika Maslyaka Kika Maslyaka is offline
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Join Date: Apr 2011
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]

For me, I think PvP would be more fun, if i could swap to a PVP server to enjoy hunting and pvp, give me a penalty of some sort, single item loot, XP loss on death, I don't care. Then when I'm done PVPing I could swap back to my blue server. You can disagree with me that's ok, the only thing that matters is that I am not moderating this awesome project 1999 so it doesnt really matter that this is my opinion, it just is [You must be logged in to view images. Log in or Register.]
.
that's pretty much how Guild Wars 2 works: you play on PvE server, if want to PvP you have:
-6 vs 6 instance fighting similar to capture the base in UT. groups put togther randomly.

or

-Realm War - where you teleported to a MEGA GIGANTIC map with like 50+ castles on it, with unlimited size teams from 3 servers fighting over them. There are roaming nps present there, and castles have NPC guards that spawn to the faction which is controlling the castles. It must be noted that npcs make poor defenders without player force present and mostly needed to manufacturer/supply materials to make Siege Engine which are highly helpful in assaulting other castles.
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
 


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