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Old 05-06-2014, 07:05 PM
MC Epic MC Epic is offline
Kobold


Join Date: Jan 2013
Posts: 127
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Quote:
Originally Posted by Mirox [You must be logged in to view images. Log in or Register.]
Logs are available to everyone. This quote doesn't apply to logs. It applies to reading client memory or network streams like showeq does.
I'll address your first two sentences:
"Logs are available to everyone." - correct.
"This quote doesn't apply to logs." - correct.

And now your third sentence:
"It applies to reading client memory or network stream like showeq does." - Wrong.

Rogean's statement does not state that it is limited to third party programs which "read client memory or network stream". On the contrary, it states that any program that provides an unintended advantage or gleams access to information not otherwise available is very strictly prohibited.

I argue that this includes:
  • Programs which circumvent the removal of personal maps
  • Programs which automate gameplay without interacting with client memory or network stream
  • Programs which offer community maps of multiple players on the map (really guys - this would NOT be hard to do and would NOT be hard to control access to. I've developed a few programs for clients which essentially do the same thing but are designed for inventory control)
  • Programs which provide unintended advantage (oops that's a direct quote which fits each item in the list above).

I'm not saying /logging is wrong.
I'm saying that using a third party tool to UTILIZE logging in a way to circumvent the removal of in game maps is wrong.

Log to your hearts content. Parse logs for damage, fine, no complaints!
However, don't utilize third party software which exploits the logging function of EQ in order to gain access to a feature which is NOT ACCESSIBLE to everyone who chooses not to cheat.
 


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