Quote:
Originally Posted by pharmakos
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still sucks getting jumped by anyone regardless of level you when you are already actively engaged with a mob. perhaps i'm just whining, though -- i preferred to solo when i played red, and that issue wouldn't have been so bad if i had grouped more.
still, though -- back in the day on Zek servers on live it was considered very poor taste to jump someone who was actively engaged with an EXP mob. different if its a good named or a raid mob, of course. but why jump an unguilded soloer fighting dar ghoul knights in LGuk? (it wasn't even FoH btw, i had an agreement worked out with Chewie) would make far more sense to try to recruit an unguilded soloer rather than potentially giving them an EXP death.
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VZ was the only server on live where people waited for NPCs to be cleared before engaging. I agree with you completely on this point though; our server would be a LOT better if people weren't so cutthroat in some ways. But as the majority of classic PvP players had a different experience, it's pretty understandable that red is this way about that particular issue.
It's a pretty major difference for me, but honestly in the grand scheme of things it doesn't impact the feel of the server as much as it seemed to at first. Maybe you just get used to it. Some people like it because they say it adds yet another potential variable to the awesomeness that is pvp. I've only eaten 1-2 pve deaths from pvp this way in my time playing casually. The xp bonus probably helps.