
04-30-2014, 08:56 PM
|
|
Planar Protector
Join Date: Mar 2010
Posts: 2,760
|
|
Quote:
Originally Posted by Cecily
[You must be logged in to view images. Log in or Register.]
Just keep in mind, you can only raise one above 200 (excluding class / race skills: poison, alchemy, tinkering).
Personally, I'm 250 Poison, 190 Fletching, 180 Brewing (taking this one to max) and going to take tailoring over 200 on Wyntir.
Brewing is cheap, but ALOT of combines. 180+ is super wrist breaking.
Tailoring is hard, time consuming, and expensive. You are one of the two races that have cultural to get to high levels currently (228 in kunark). Velious has very nice twink gear you can make.
Smithing is honestly kinda easy, not super useful unless you're a cultural class in velious. Javelins and banded armor.
Baking isn't good. Not a whole lot of use and low cash potential. Kinda fun making birthday cakes though.
Fletching is expensive and kinda good if you're a bow class. Poor cash maker.
JC has some real cash potential, only really viable for enchanters though because every bar has to be enchanted to make stat gear.
Uh.. Poison isn't good, unless for ring quest in Velious.
Pottery is a pain, need 122+ for velious gate potions. Won't make any money.
Alchemy is probably best tradeskill as far as usefulness and cash potential.
Tinkering has some fun items. Have to play gnome tho.
|
Thanks Cecily - this helps! Didn't know about the 'Only one major tradeskill above 200' rule.
__________________
♥T R A L I N A 52 Druid | ♥P I M E N T O 29 Paladin | ♥C E R E N N A 52 Vicar
|
|
|
|