Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Velious Beta > Mechanics

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 04-23-2014, 07:37 PM
Alunova Alunova is offline
Developer


Join Date: Apr 2013
Posts: 545
Default

NPC AC values were incredibly low across the board and I believe many people are used to 32k dragons after being in kunark etc. for so long.

Our NToV raids typically had at least 8 clerics and at least 20 pure dps classes (rogues, wizards, monks etc.) The fights lasted much longer than 5 minutes even then.

If you look at old logs from the era, you will see warriors hitting for 1 and 5 and 9, 7/10 swings, and the other 3 are misses.

There is one thing that can easily add dps to a raid and that is to bring more dps players.

I'll keep reviewing and balancing, but there are a thousand factors to consider. Making sure there is some purpose for wizards other than Hoshkar/Zlexak is one of them. Making sure bosses are killable (in most cases), but not steamroll easy is another.
Last edited by Alunova; 04-23-2014 at 07:46 PM..
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:11 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.