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Old 04-16-2014, 01:28 AM
Galacticus Galacticus is offline
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Join Date: Aug 2011
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The thing is that if you are good at jousting, and you play a ranger, you can kill someone because your better at jousting then them. No classes are trivialized, each has its own unique spin on shit.

Pvp in eq is something that makes abilities like track actually useful. See invis is important on a pvp server, levitate takes on a whole new meaning and positioning matters. Snaring mobs so they dont run away is boring, snaring people in a fight is a major advantage. Pvp just makes eq better.

Range plays a big part in spell casting but so do other things like stacking buffs and counteracting spells with dispells and cures, and that is only one aspect to combat.
I mean RNG (random number generator). Not range. RNG is stupid. When I cast a spell I like to know it's going to do something.

The point about ping is that some games now come down to spaming shit super fast and if you have a half second ping advantage you will get the kill vs someone else killing you. It has nothing to do with skill and everything to do with ping. Sure you cant have a shitty connection in eq but it isnt a twitch based system where you lag for a second and your game is over.

I like RNG. They use them in D&D. The reason I like them is that it adds a variablility to the game that makes situations unpredictable. It mimics what happens in real life when things dont go perfect for whatever reason. Even Gandalf fizzled some spells sometimes.

I like to split pvp for eq up into two sections, jousting and spell casting. Each are very different and take time to get good at and master.

Every time I joust against someone I can tell within the first 30 seconds how experienced they are at it.
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Last edited by Galacticus; 04-16-2014 at 01:33 AM..
 


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