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#15
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Range plays a big part in spell casting but so do other things like stacking buffs and counteracting spells with dispells and cures, and that is only one aspect to combat. It isn't a twitch fest that rewards the player with the fastest isp who spams their cool down quicker. A long fight is funner and gives more oppertunity for things to happen. Creates room for innovation and timing becomes much more important. Levitate is huge in pvp and basically lets you fight anywhere in the world if you can be creative. Resists are pvp gear depending on who you are fighting. It changes and so can your gear. Melee get two abilities? Do you know what disciplines are? Jousting is a whole other ball game. It is something that you have to actually get good at. Its about timing, its tactical, it takes into account the environment, you can fake people out. Your positioning actually matters. Playing games that are super balanced is like playing checkers. All the pieces are the same, they all do the same thing. They all move the same way. It gets boring. Playing a game like eq where each piece has its unique role is like playing chess. Most of the pieces are different and have unique abilities that are used in an almost infinite amount of combinations.
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Last edited by Galacticus; 04-16-2014 at 12:02 AM..
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