Quote:
Originally Posted by Noleafclover
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4. ) Don't group with monks/rogues/rangers. Use whatever weapons/gear you want.
Or just yell at your monks to feign in combat and your rogues to feint. It's not like their jobs while in combat are that hard. Use assist. Hit flying kick/backstab. Hit combat feign (if any monks or rogues reading this, /attack off. /doability x. /sit. /attack on. .... obv no /sit for rogues). Don't hit intimidate.
Rangers should be able to manage their aggro w/ root well enough too. It should really be just the chanters, bards, necros, mages, and wizzies you gotta watch. In a better world.
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I'm talking about less than ideal grouping situations (low IQ players, afk bards, etc).. Obviously if me and you are killing things together you're feigning off aggro and even already have the next pull incoming by the time the last mob is at 30% health. It's just a real bummer when you constantly gotta be relying on that +1 hate off of taunt to free up the monk to do his job. I.E. - it's my responsibility as a warrior to make sure the monk shouldn't *need* to wait for feign to recycle that last time before scampering off on the next pull.
Rogues are simply hell when twinked out the gills. I swear evade gives them a 0.5 second window of time where they aren't tanking unless the yaks proc like jesus off the bat.
At least rangers are usually well enough equipped to take a few hits to make up for the lack of jolt. I've never had much trouble taunting off a bard, even when they are employing mes and charm sporadically. Same for casters, although most enchanters will secretly tell you that SK/PAL's are their preferred choice for engaging a mob that's been recently mes'd.
As for mages, there's not much I can do to stop them from raining themselves to death. Other than that, they are remarkably self sufficient in most xp groups.
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