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#11
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My point is that if you group, which you will as a warrior, you generally have enough health in BANDED to avoid major hp swings from all but the meanest pull or worst afk healer. Thus, as a cleric, IDGAF about your hp until I'm lv. 39; and then it's almost all I care about for mana efficiency, so, to me, the 25 hp is a lot more at lv. 50 than lv. 1 (exaggerated - at literal lv. 1, this is not quite true, but by lv. 10). I'm advocating survivability over strength at later stages on almost any item selection, unless the ratios are ridiculously skewed and there's nothing good for survivability in the slot. I can't think of a case like this. I fail at multi-quoting - bubbles: 4. ) Don't group with monks/rogues/rangers. Use whatever weapons/gear you want. Or just yell at your monks to feign in combat and your rogues to feint. It's not like their jobs while in combat are that hard. Use assist. Hit flying kick/backstab. Hit combat feign (if any monks or rogues reading this, /attack off. /doability x. /sit. /attack on. .... obv no /sit for rogues). Don't hit intimidate. Rangers should be able to manage their aggro w/ root well enough too. It should really be just the chanters, bards, necros, mages, and wizzies you gotta watch. In a better world.
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Accersitus Mage
Ennui Monk Vita mid 40s Cleric | |||
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Last edited by Noleafclover; 09-10-2010 at 07:33 PM..
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