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  #19  
Old 09-08-2010, 10:07 PM
yaeger yaeger is offline
Kobold


Join Date: Jun 2010
Posts: 198
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That's my whole point Putrid. The server can make all the changes it wants to try and be exactly like Classic, but it'll never be exactly like Classic.

Sure the a_froglok_shaman will cast Freeze, and hit for 50 damage in melee, and run at 20% health. Whatever.

What's more glaring is the discrepancies between the gameplay in a comparison. There is no discovery, no exploration, no unforeseen danger. The standard is to level up a solo class first because it's been proven that it's 'easier' and you can easily farm solo.

None of that is Classic. The thing that more defined Classic EQ was the gameplay aspect. The reliance on groups that formed a strong community on the server and encouraged players to do thing together.

We have 11 years to know all the strategies, shortcuts, tactics, and differences in balance. We have our characters all planned out through Velious while looking ahead at all the patch notes we'll ever see.

I loved Classic, this is the closest approximation that I've run across, by why does that mean that we can't try to make it more Classic. I recommended that we change some of the loot tables, because I feel it'll bring back the old classic 'dungeon crawl for loot' that it not in P1999's gameplay. I feel like adding that would bring it closer to Classic than what we have now.

That's what I was proposing, not moving away from Classic. But moving gameplay towards classic.
 


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