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Originally Posted by Lazortag
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Just adding an extra mob to the game for people to farm 5K at a time from is so hilariously not classic.
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Ok so once again did you read the second post I made where I offered two alternatives?
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This is all done under the pretext that people need an "incentive" to go PvP, which is an assumption 99% of the server disagrees with.
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Where are the stats showing 99% disagrees? What situation can you imagine where PvP will take place without either incentives or ease of access? This idea was created to avoid the "ease of access" issue which would require a port mob in EC tunnel, etc and possibly using non-classic zones.
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Also, a mob can't just drop 5K - it has to drop items worth 5K so you have to actually put effort into converting your rare item into money. It has to drop something that could possibly depreciate/appreciate in value later on.
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It can't? Why not? Both Alliz and Seafuries drop nothing but plat and plat items basically (maybe some gems to sell to JC people or vendor). These mobs both respawn quite fast and you can easily farm 5k in just a few hours and that's completely alone not with a group of players fighting a much harder mob that can summon and only respawns every 12 hours.
Regardless though you seem to be incapable of reading past the first post, the discussion moved on beyond this a long time ago.. except for you.
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Also, did I mention it's not classic?
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Did I mention that DoTs stacking on mobs, certain zones being open (Paineel), certain zone spawn tables (Paw), the raiding rules, etc, etc, etc aren't classic? You know what WAS classic for me and a lot of people? PvP servers. It's rather pathetic how fiercly people argue against adding ANY kind of PvP release even if it won't affect them even in the slightest just because they're selfish dicks who don't even understand PvP or what the people who enjoy it want. I'm so sick of hearing about GM events, getting some buddies together to duel, etc.
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also, this would ruin the arena - what if someone wants to use the arena and finds random level 51+ mobs there? That's kind of unfair, as the arena was never like that either in classic or now.
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Random level 51+ mobs? I said a single mob that spawns every 12 hours or something. Did I say it would be aggro? Did I say where it would be? It can be an indiff mob that stands in the back against the wall and can't even move so it couldn't be trained, etc. How would that "ruin the arena" for anyone to have a mob standing somewhere that probably wouldn't be spawned for a large amount of hours anyway.