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#11
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EverQuest
Started in January 2000, after getting EQ classic as a Christmas present a week before. Quit in April or May of 2003, after I became so disgusted with the ways that SOE had raped my favorite game that I just couldn't justify playing it anymore. Everything up through Luclin was fine. Everything from PoP onwards was pure kiddie crap. WTG, Smedley..!!! Anarchy Online Hated it -- way too many bugs and the community sucked. Very clunky gameplay. Weak lore. World Of Warcraft I was in the open beta; started "officially" on launch day and then quit in August of 2006. It's a miserably dumbed-down craptastic, best suited for little kids and slackers. Earth And Beyond A neat little space-based MMO which could have been decent, had EA and AOL done a better job of holding up their end. But it was released prematurely and a lot of its players ended up leaving, due to a serious lack of content. E&B was shut down about a year after its release. Vanguard -- Saga Of Heroes Was involved in the beta. Was shocked when Brad McQuaid made the insanely stupid decision to form a partnership with SOE late in the beta phase. Gave it a try anyway, on launch day. Quit three months later in disgust. A buggy, broken, pointless game that -could- have been great. Age Of Conan Was likewise in the beta and started on Launch day. I quit about a year later, when I realized that absolutely everything that Funcom had promised us about AoC during the beta phase was utter and complete bullshit. That game is nothing more or less than WoW with tits. | ||
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