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Old 02-24-2014, 02:22 PM
stormlord stormlord is offline
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Join Date: Nov 2009
Posts: 1,165
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There're some MMORPG's out there with old school mechanics, so it's not that this kind of thing can't work, but they're not big. I think $400k+ is pretty good. If they had run a better kickstarter by giving better incentives and allowed paypal donations via their own website to contribute to the kickstarter and had more information about their game to prove their commitment, I think they could come close to $800k.

One example of old school MMORPG's (with sandbox features) that have corpse runs and death exp loss and full loot on pvp servers are Wurm Online and Mortal Online. Wurm Online doesn't even have an in-game map yet, let alone a mini-radar or fast travel. There're many others with varying amounts of old school features. HOwever, the active population in Wurm Online is probably only around 1500+ players.

Here's a quick short list of hardcore-lite to very casual-unfriendly games:
1) Wurm Online
2) Mortal Online
3) Xsyon (formerly known as Xyson)
4) Eve Online
5) The Repopulation (1)
6) Secret World
7) Entropia Universe (expensive mmo and real cash economy)
8) ArcheAge (2) and other asian MMORPG's (tend to be hardcore-lite)
9) DayZ
10) World War II Online
11) Demon Souls/Dark Souls (single-player/multi-player)
12) Dwarf Fortress (single player)
13) The Dark Mod (3) (standalone version of the Thief series single-player games)
14) Path of Exile (more like diablo 2 than diablo 3)
15) GoG.com (sells older classic games)
16) Hundreds or thousands of small scale single-player and multi-player games

(1) - https://www.kickstarter.com/projects...g/posts/726772
(2) - http://nobodyplaysgames.com/forums/i...february-2013/
(3) - http://www.thedarkmod.com/main/
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Last edited by stormlord; 02-24-2014 at 03:41 PM..
 


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