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Old 02-23-2014, 07:16 AM
Hollywood Hollywood is offline
Sarnak


Join Date: Jun 2012
Posts: 351
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Getting rid of MQs only means loot rights just get sold instead.
What do you think is one of the underlying issues that supports MQ creating problems? Looting scenarios.

I've been in at least ten KC groups with someone's monk, where a Pawbuster pipe drops and the group members take it upon themselves to roll, because it's fair game loot, knowing that they can go off and make a profit from it.

Look at Jboots. The AC isn't broken any more in terms of spawn location. Therefore the difficulty has gone up and it's reflected in the price, which has now doubled.

This alone has reduced the amount of people trying to camp him. Now remove MQ and that number goes down even more. He loses his attractiveness as a source for a lucrative commodity.
Anyone who wanted Jboots, would have to bring their own character to loot the item. And if this means bringing along a few high level friend to help, then that's what's great about having help.

We're not interested in penalizing people for sourcing their own means of help, whether a friend or a whole guild.

Even when entire guilds camp and sell 'loot rights' it's still be a better and more player driven, player interactive system than MQ - which is faceless afterthought to try and reduce the difficulty of the game, which was designed in the first place to be .. difficult!
Last edited by Hollywood; 02-23-2014 at 07:18 AM..
 


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