Quote:
Originally Posted by Nlaar
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Many people have mentioned this but it could easily be overlooked... before engaging a MEZZED mob, one should TAUNT it once or twice. Taunt will not break mezz and when successful will put you higher on the aggro list than the enchanter, ie prevent the mob from bee lining straight to your squishy friend when mez is broken.
Thus chain of events:
Finish current mob.
Stand in front of mezzed mob.
Hit Taunt (once or twice).
Engage mob (usually DC or Shadow Vortex).
Make the assist call.
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A good enchanter knows when they've generated a ton of hate on a mob and keeps it rooted. He'd be unlucky to have it break on a disease cloud and still have aggro
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