Quote:
Originally Posted by Autotune
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I stole the technique from an enchanter 2 years or so ago on here. He was the one referring to it as "Reverse Charming."
In KC basement with the skeletons you just charm one and make him attack another to where he will aggro 3-5 at one time. They won't aggro you unless the charm breaks (or you sit down) and you can root them all in a group. You shouldn't have to pop harmshield doing this in KC basement unless your charm breaks and your FD fails when you first aggro a pack. There also aren't pathers in the jail area so your FD will always be clear when they return to their spawn.
You should give this a try and let me know what you think. It's incredibly fast and efficient once you get the hang of it.
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The harmshield is for in Charasis, if you send your pet in, before the pet can get in to engage the others, they will run for you. And in Charasis, the stakes are very high with all the skeletons harm touching, so you take any precautions possible unless you want to burn an EE (although there has been more Charasis traffic as of late). And since you can't FD with a charm pet without breaking the charm, that out isn't available to put initial aggro onto the pet.
I've done stuff that is basically what you describe, just shaped to a particular camp, but to make it the dominant strategy requires a specific type of camp, and I haven't encountered many spots like that that I feel make a particularly useful contribution to the guide, although they certainly exist for other purposes. As I described in my prior posts, my guide is written to get a person to where they can solo just about anything a Necro can solo, and so the wider net the guide casts is to teach a diverse array of strategies, and I believe Charasis Basement, as I describe it, is sufficient to introduce people to managing group charms for their soloing career. Nevertheless, I'll probably make a note that it is another way to charm, so if people find such efficient spots, they can utilize it.
Weird that he called it reverse charming. Then again, I've heard people say that charm killing is holding onto one pet, and killing mob after mob like a Magician, and reverse charming is when you get them both low, and pop them both at once. I also have heard people call reverse charming when you charm one pet, attack another, get one to low, break your charm, root your pet, deflux the non-pet, and charm a new 100%, and so you stagger them based on 50% of their health total. A difficult term for sure.
Anyway, seems like something worth adding in the additional necromancer resources section, along with the grouping guide, research only words, and Levant locations.