1. That vid was after 3.3.3 which buffed starfall damage through the roof and was left in game til Cata release. So yes, it did in fact "crop up in WotLK all of the sudden".
2. When I call survival a "gatekeeper" spec, 1700ish is exactly what I mean. It was an example of shitty game play. The same shitty game play that keeps only a small handful of viable comps at the top of the ladders every season. The fact that another spec may be even shittier(pop BW and score a kill through healing) only serves to strengthen my original point, that the entire system was laughable.
3. I do prefer being able to play without spending hundreds or more hours mindlessly sidestepping glowing puddles to get PvE gear. I have no interest in turning myself into Tune in order to feel like I won a video game. Cata may have been the worst expansion ever, but at least it marked the last time I ever set foot in a raid instance.
4. So, in TBC you could get glad in 2s. And then in WotLK season 5 and 6. Then, months of time and 2 patches into WotLK, starting with season 7, glad was no longer attainable in 2s. So really, it was actually "because of the imbalance of WotLK" that 2s was stripped of all its meaning. Mid way through LK Blizz realizes that the game is actually so limited and so bad PvP wise, that they act to remove achievements from a whole bracket.
"it was nothing but Disc Rogue or Mage Rogue for the top 200+ teams on the ladder"
^ That is exactly what FOT* means. Having 5 viable 3s comps as opposed to 2 viable 2s comps doesn't mean the game is good.
On a sidenote, since you could get glad in 2s s5 and s6, and since survival hunters(and DKs) could 2 shot you in that bracket, you actually could play at "ratings that matter" and get titles on 2 button FOTM specs
[You must be logged in to view images. Log in or Register.] WotLK = good times + good gameplay yessir