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Old 01-15-2014, 07:37 PM
Grimfan Grimfan is offline
Sarnak


Join Date: Jun 2010
Posts: 215
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Yeah, I do think that having her there made me want to play the game further than I had in previous beta tests. I think I only have about 60 hours in the game, both times that I got past the first two newbie areas I got to about level 15. The experience opens up dramatically and it would be easy to miss a whole lot, and that's where I feel like it doesn't hold your hand as much, and that's where I feel the game starts to gain a lot of charm as well.

I also did my first dungeon experience with the game. It was a pretty excellent one even though two of us did not have clear roles in the group and we just ran with it (I was a DPSy two handed tank and he was a more healing focus two handed tank). We ended up completing the dungeon without too much trouble even though we had a couple of deaths. We were different classes though, he was a Templar and I was a Dragon Knight, and although I had some support abilities I felt I was actually a worse tank than him which is interesting because I was playing the "fighter catch all" as you say. Although, I could have been a better tank than him potentially if I had put more perks into my armor passives.

The idea I'm getting at is that we both felt unique to me. We both took different routes to our characters and we could not have been any more different and I actually thought everyone in the group was the same way, very different. My girlfriend was playing a dual wielding nightblade with light armor that operated more like a mage than a melee fighter, and the last member was a mage that was both split between conjuration and dark magic and was a pretty competent ranged damage dealer. She had to switch to a resto staff for the last boss though to help out in healing.

I don't know how far you got though, but if you got to your capital city and you felt the game didn't open up any then it probably isn't for you, you're correct. Once I started unlocking new skill trees from different guilds and closing anchors randomly and finding public dungeons and quests that were not apparent on my map I was pretty excited. The crafting station was actually under a house that did not even have a quest attached to it or a map icon, we just randomly encountered it, and I could see myself going back there to craft that gear when I had the time.

I don't think it was you specifically that said two hours by the way, it was someone else in the thread, and I personally didn't get to liking the game until my first 20 hour weekend session, and then this last one was much more improved than that one and I ended up spending 25 or 26 hours in it and enjoyed all of them. Sorry if I offended you earlier about your previous post, I couldn't really read it and it was frustrating. You have great points, and I agree with you on MMO design. I think that, actually, Brad McQuaid's new game probably has the most potential to make an MMO that is more like what we all want. Sadly I don't think EverQuest Next is going to do it, but EQNext could honestly be the next World of Warcraft, so who knows. Content generated on the fly, destructible terrain, advanced AI... Brad's MMO could honestly be a relic by the time it comes out in the world that EQNext is going to be in.

I have also played pretty much every MMO that has ever come out, so I know your frustration. I just see a lot of potential in ESO, and I'll probably be disappointed to be perfectly honest. I have 377 hours in Skyrim as of writing this and have been working on another playthrough, so I also understand you wanting the MMO to be a lot more like an Elder Scrolls game as well, but I do think that it has a lot of potential to be a great game.
 


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