Quote:
Originally Posted by quido
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A race to VS from the zone-in as opposed to the pit just means the idiots in each guild are going to train everyone. At least with a camp-out this is minimized, as is leapfrogging since it basically puts people on even footing. It's merely a reduction of your ideal raiding race. A race from Seb zone-in to Trakanon lair isn't fun - it's just going to be a bunch of bullshit trains, or it's going to be FIVE MINUTES OF INTENSE COTHING.
Don't get me wrong - I'm all for de-escalating the camp-out situation (except for Trakanon), but most people don't even really understand the series of events that led up to such a habit.
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See, this is the problem. You say "well everyone is going to break the rules unless we make it impossible for the rules to be broken". That's what got us into this ridiculous variance-fest in the first place.
Training is against server rules. If you train, you will be suspended. If your guild trains, your guild will be raid suspended. It's not an inevitability that unending trains occur. Make the penalty for training harsh enough, and guilds won't train. They'll find a way to clear in safely or they'll CoH. I understand that GMs don't want to have to play police force on every single engage. That's why it's important that the penalty for training be severe enough. With a two-week raid suspension for any train that affects another guild's ability to engage, GMs aren't going to have to be ultra-vigilant. Guilds are going to be incentivized to take their own precautions against idiot members training and ruining the guild's ability to raid for half a month. If server staff really wants to get proactive, they can even create a system of penalties for false accusations and inconclusive fraps. That way they're only sifting through legitimate accusations, and if they do find an actual train, the hammer comes down hard enough to actually make guilds care.
As for leapfrogging, who cares? That's not a problem. Leapfrogging is classic EQ. If your guild is stupid enough to sit still and kill 3 mobs at a time while a full raid force follows behind you and grabs the last couple Juggs + Trak, then you don't deserve the first engage. The implications of this are obvious. Guilds will be incentivized to bite off the very maximum that they can chew. As soon as you think you can handle the adds plus the raid mob, you're going for it. This will lead to non-trivial encounters where 35 best-in-slot, fully raid buffed, extremely experienced raiders actually wipe on occasion.
And five minutes of intense CoHing is classic, too. If that's the route you want to go, you better be organized and you better engage as soon as you think you're able, because you're not going to have a huge time advantage when you're CoHing in your raid force.