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#28
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Ensnare makes charming stupidly efficient and safe, and opens up all kinds of areas for fear kiting, which essentially sets mob dps to zero for large lengths of time and costs tiny amount of mana to accomplish. The ranger is quite durable before 50 and does very respectable damage, can tank, and can assist with CC. The weakness comes at 50+ when you'll have to recruit a true tank to do higher-end stuff, but the ranger is still useful because of the before-mentioned utility and dps. You'll lack ports. Unfortunate but hardly insurmountable, and a cleric will be much more needed later on than a druid. Otherwise this group is extremely solid. Edit: Also, everyone can start in (nearly) the same area ---> Enchanter - High elf / Gnome Cleric - High elf / Gnome / Dwarf Ranger - Wood elf | |||
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Last edited by Xelris; 01-09-2014 at 07:09 PM..
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