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#11
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As for the trio you can make just about anything work and work well. However, since you said you want to be able to go in and kill something big then <tank>/Enc/Clr is going to be the thing to do. You'd probably be able to do Ragefire with this (to be fair I don't know if a donals is required). Warrior would probably fit the tank-bill best for this goal because it will give you the greatest efficiency. Higher DPS to kill the mob faster and more HP for better CH efficiency. It will have a bit more trouble as you level up because of not holding agro quite as well but with a good enchanter it's not going to matter much. You'll also eventually have the Cleric later to clean up any mistakes you make. As for starting near each other. Ogre/Human/Dark Elf (War,Enc,Clr) will all start close to each other, banking won't be an issue (enchanter can bank anywhere) and DE Cleric can quest a snare clicky (it's not a big snare, but it will still help in dungeons). http://wiki.project1999.com/Regent_Symbol_of_Innoruuk (currently broken but I imagine will be fixed soon) Bonus: You'd have access to Ogre cultural smithing (Rallos Zek Ogre gear is pretty good for warriors), Jewel Crafting (or human cultural smithing, which is also pretty darn good) and Dark Elf cultural Smithing (also good plate for DE Clerics)
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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Last edited by baalzy; 01-09-2014 at 01:28 PM..
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