Quote:
Originally Posted by falkun
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If you don't like PVP, why is tier1 shoving it on the rest of the server? You realize this competition against other humans (players) for "fastest jav in the west" is player vs. player? On the blue server, competition should be "player vs. environment", regardless of how "old & stale" the environment is. That's the argument of casuals, PVP is for Red99, where you can turn around and attack that monk vying for "fastest jav in the west".
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This is making insanely good sense to me.
Quote:
Originally Posted by Raavak
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Why doesn't the staff just make all boss mobs spawnable with some token the guild leader gets. The trigger mobs respawn in hours. The guildleader gets new tokens every so often to start raids. That way guilds can raid when and where and how often they want to. And there is little to no competition, training, monopolization... it seems like this is where we are headed anyway.
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Because some of us would find that abhorrent to force hardcore players to not play in a hardcore fashion. Believe me when I say that although I have been arguing heavily toward the casual side, I would be arguing the hardcore side if you all were forced into a play style that was not your own. You all want to compete, you want the hardcore style, and that's fine. But others don't, and that's fine too. That's the beauty of Rogean's plan. You all can compete amongst yourselves, and casuals can compete or rotate amongst themselves (whatever they decide). No one has to change play styles.
If the system you described was put into place, I'd be here arguing that hardcores got shafted because they are no longer able to enjoy their classic experience, the same way that right now, I am arguing that casuals are not getting their classic experience as it stands, because all the repop system did that we had was to make it so that casuals were able to play casual for 2 repops (at most 6 hours) of a month, rather than all month long. The Staff Proposal lets the casuals be casual all month long, and the hardcores be hardcore all month long. There's already a heavy emphasis on mobs in the hardcore side, and the idea of making the epic mobs have a Tier 1/Tier2/FFA split was a concession of that plan to give even more toward that playstyle. There's already enough in the base proposal for the hardcore guilds to compete over 2-3 mobs a day, every day, for the entire month, all year long.
Of course, if repops are on the table, then something needs to be added to the Staff proposal to handle that, but either way, hardcores get to hardcore all month long, as casuals get to casual all month long. No one forces hardcores to rotate their split of the mobs, nor the FFA epics. Hardcores get their classic experience, and casuals get their classic experience. If a casual guild wants to get the vast majority more mobs, and VP, then they can become tier 1 and compete, because that's what they want to do.
I don't see the issue here. So far, in all my posts, no one has pointed out what is wrong by giving everyone their classic experience as the Staff Proposal does.