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#11
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The short of it is this: A lvl 25 mob gives about 20% less xp than a lvl 28 mob. If you're level 30, you'll have a much easier time killing that lvl 25 mob then killing a level 28 mob (probably kill 3 lvl 25s for every 2 lvl 28s). If you had an endless supply of mobs to kill of each level you will gain significantly more experience overtime if you focused exclusively on lvl 25 mobs due to better efficiency (less damage taken, less time to kill and less mana used if relevant).
If you have the choice of two camps, one with 3 level 25s and one with 3 level 28s and you always were back to full by the time repops occurred, then the camp with the 28s would be better xp/hour. http://wiki.project1999.com/Game_Mec...perience_Works You might want to start reading the section above it on experience requirements per level Short workup: XP = L^2 * C where L is the mob level and C is the zone experience modifier. The vast majority of the zones C is 75 (most outdoor zones). A level 25 mob is going to be 25^2 * 75 = 46875 Vs a level 28 mob being 28^2 * 75 = 58800 11925 more xp per mob for the 28. Hence the ~20% I got above.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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