I would agree with the OP about a number of things. I certainly agree that raiding in Wow takes alot more skill than it does here. I played Wow during cataclysm and raiding there was certainly on par and perhaps a little harder mechanically than even EQ during Dodh and TBS. Any base level wow raid during Cat was harder than anything this era of EQ has to offer. The only mob that I think will be difficult in P1999 is AoW from a purely mathematical perspective. That mob puts out a ton of damage on a non AAed tank, thus the healing and dps requirements will make it rough. The only challenge in raiding in this era of EQ is being there. Thats the only thing you have to do is log on and zerg. The mobs have no mechanics that make them a challenge whatsoever. It is a matter of being willing to zerg and ludicrous times that allows you to get pixels.
I do however think the advantage of eq during this era was the social element. Communities in modern MMOs are horrible as reputation means nothing and group and raid finders ruin the social element of the game. Everquest certainly from a grouping perspective has alot to offer the modern MMO template.
Having said that about raiding. One could claim to be awesome taking down big raid mobs with small numbers, squeezing every last bit out of your class to win. Sadly in a contested raid environment the only people that see big mobs are those that are willing to log on in large numbers any time any place while some poor dragon cowers in the corner.
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