Quote:
Originally Posted by Hitpoint
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Variance is absolutely necessary, it DOES stop spawn camping. Once again, the only mob that gets socked is VS and even then it's not nearly as bad as it could be. Variance is just too long right now, especially with extended windows. I'm sure the GMs will tone it down. +- 8 hours with 30% chance of 4 hour extensions. Something like that. I didn't put much thought into these numbers, just an example. People need to be unsure of when a mob will spawn, and the spawn time needs to be long enough that people are unwilling to wait for it.
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Ya, mild variance leaves some surprise but the extreme variance that is in effect now is causing a bottleneck that nobody can be happy with. And as for poopsocking I mentioned in another thread, if a Guild decides they want a raid mob bad enough they can xp in the area with a few groups and basically "lay claim". Not just two or more rival guilds sitting on a spawn point. Taken last VS kill was admirable, they xp'd for a long time, as window got shorter more peeps came in. BDA swung by to see if they would possibly wiped but didn't interfere at all. Taken downed VS, "Grats" were had and everyone left feeling pretty good I think.
Eloian Bushlover (What...was I hiding in the bush? Sure, lets go with that)
57 Ranger <BDA>