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#11
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Disclaimer: this is all hypothetical as I don't have access to population data.
To come to an actual compromise I think we need to break the problem down to it's most simplistic level. I've seen numbers thrown around here by people such as 50/50 and 75/25 splits, but that's not really what it's all about. A 50/50 split implies each person is getting an equal share, when in reality a 50/50 hardcore/casual split is 50% of loot going to 10% (again I don't know the exact number, this is all hypothetical) and the other 50% to 90% of the server. There needs to be a compromise that the majority agrees upon to proceed, so lets break it down even further. How many individual players are there in TMO/FE/IB and how many individual players are there on the rest of the server(or maybe just in the rest of the raid capable guilds - include all guilds that can kill a raid target here)? If we can get access to these numbers we can find the exact ratio of hardcores to casuals. From there we need to agree upon what loot % per person would be appropriate for a casual vs a hardcore player. E.g. I think a hardcore player is entitled to 4x as much loot as a casual player, so if TMO/FE/IB have 300 individual players between them and the rest of the server = 3000 individual players, then TMO/FE/IB at a 4:1 ratio = 300/3300 x 4 = 1200/3300.. so from there we see that a raid target limit system would be the most appropriate, and using that ratio the target limit per guild (treating IB, FE and TMO as separate guilds) would need to be 1200/3300 (36%) therefore all guilds should then have a limit entitling them to 12%(rounded for simplicity) of all raid targets per month each. If we were to increase the ratio to 6:1 then each guild would be entitled to 18% of all raid targets per month. Note that this doesn't mean everyone gets a fair share. Some people will still get the full amount per month and others may get 0, but this way guilds would need to pick & choose their targets appropriately and there would still be competition over the choicest loot whilst still giving the casuals plenty of available raid targets. Obviously this is all hypothetical and you can debate over what the ratio of hardcore:casual loot/raid targets should be, but I think we need to stop acting like hardcore players make up 50% of the server population. Probably TL;DR for most people, but it's a compromise that provides an alternative that caters to the casual scum whilst still satiating that pixel lust of the hardcore population. | ||
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