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Old 12-26-2013, 01:47 PM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
Posts: 3,237
Default Noble Dojorn Rotation

I posted this in the raid poll thread, but I think it deserves its own.

Quote:
Originally Posted by Splorf22
As long as we are discussing rotations and things, I seem to remember back in my VD days we had an agreement (with TMO) not to kill the Overseer of Air. IIRC this ended up in a exponentially increasing stream of variance-free Nobles. I am trying to remember if the GMs stomped on this or not.
Quote:
Originally Posted by sanluen [You must be logged in to view images. Log in or Register.]
That was when OoA and hand were hard to kill, so it benefited everyone to just have lots of Dojos all the time.

Now they are all pretty easy, and with the 20 minute rule, guilds would rather get 3 efreeti kills in a lump package than wait for a hope of finding dojorn up (and hoping that no other guilds will just come along and take out all the overseers).
I think you are underestimating the power of exponential processes. My understanding of this is that every time you kill the noble when the OOA is up, he'll repop in three days in addition to his usual 1 week spawn. What this means is that the number of efreetis per week will increase to far beyond three very quickly. Something like this:

Day 0: Noble 1 (0)
Day 3: Noble 2 (1)
Day 6: Noble 3 (2)
Day 7: Noble 4 (1)
Day 9: Noble 5 (3)
Day 10: Noble 6 (2), Noble 7 (4)
Day 12: Noble 8 (5)
Day 13: Noble 9 (3), Noble 10 (6), Noble 11 (7)
Day 14: Noble 12 (4)
Day 15: Noble 13 (8)
Day 16: Noble 14 (5), Noble 15 (9), Noble 16 (10), Noble 17 (11)
Day 17: Noble 18 (6), Noble 19 (7), Noble 20 (12)
Day 18: Noble 21 (13)
Day 19: Noble 22 (8), Noble 23 (14), Noble 24 (16), Noble 25 (17)
Day 20: Noble 26 (9), Noble 27 (10), Noble 28 (11), Noble 29 (18), Noble 30 (19), Noble 31 (20)

edit: I realized this isn't quite right, because there is an extra wait of a week while the first OOA is up, but the basic idea remains.

So in three weeks we would have 31 spawns of Noble Dojorn rather than 9 total spawns of Noble Dojorn, OOA, and HoV. IIRC the Hand of Veeshan does drop 3 items instead of two, but that doesn't come close to making up the difference. I'm sure Fabben is suitably horrified at the prospect of other players getting high level Plane of Sky stuff, but really from a player perspective there is no downside to this The only limit is the number of cycles the server can sustain, and after we hit that limit we could kill all of the overseers (one at a time) and the resulting Hands. If that was done at the end of week three to reset things, we'd get another 10-15 efreeti kills right then, making a total of nearly 50 efreeti kills instead of 9.

Assuming this is really how the spawn works, I'd like to propose the following:

Proposed Efreeti Agreement
  • Any guild that kills Noble Dojorn will have the right to kill the next Overseer of Air (and therefore the resulting Hand of Veeshan) as soon as a second Overseer of Air pops.
  • Any guild that kills Noble Dojorn while the Overseer of Air is up will pass up the resulting Noble Dojorn pop in 3 days
  • All kills will be recorded in some sort of thread in the guild forums
  • Don't be a douchebag, including but is not limited to: disarming the Overseer of Air
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Last edited by Splorf22; 12-26-2013 at 04:50 PM..
 


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