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#11
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Any new system to be labelled better should meet the following requirements:
1°) GM intervention: - Ideally the new system shouldn't require any intervention / monitoring from the staff. - If the staff agrees, there could be enforcement of globally accepted rules made by players. In other words, if everybody agrees to a sensible system, and one group of players keeps breaking them, maybe the GMs could step in to punish the trouble makers. However, for this to work, the new system must make sense for almost everybody. 2°) Target distribution: If the new system must be better, than it should give more opportunities for all guilds to get attempts at targets. The distribution spectrum is quite wide and goes from absolute rotation, where any guild would be given the same opportunities, to the old system, where 1 guild can take all targets. Since the old system was deemed unwanted by Rogean, and considering how players had different experiences during Classic era about competition, an in between solution will have to be found. The new system should ensure that new raid forces should be able to enter the competition in one way or another. 3°) Undesired competition concepts: It seems to me that the most important thing is for the guild leaders to gather and decide what aspects of the raiding scene should be kept / discarded / monitored. Examples are numerous: - Training in VP - Poopsocking - FTE snipes and so on. 4°) Engagement and raid interference: Like the previous topic, this is also something that should be intensively discussed for the new system. What defines a raid force, an engagement, and raid interference. That's if the new system keeps races as a core mechanism.
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Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | ||
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