![]() |
|
#11
|
|||
|
as a paladin you can lull, sword and board/stun caster mobs, root and peel mobs during pulls, and heal yourself and others (also with lay on hands).
from my experience it seems most casters are unfamiliar with the eq 101 of rooting off/peeling multiple mobs as the puller brings them to camp and on my paladin i just take care of it myself. i also played warrior a bunch and, despite being vicious, i was always thinking to myself "man i wish i had some magical powers" while i'm getting beaten on by 3 mobs and the casters in the group are frightented to get any type of agro at all and aren't instantly casting root the second they see multiple mobs coming to camp lol paladin gear is super cheap and the dd stun proccing sword of morning is an excellent weapon. at high lvl you get DA and 90% rez which is awesome. if you are a skilled player that can interrupt casting mobs and you are good at tanking/mob placement you can really shine on paladin. despite the proven lower numbers of DPS etcetc vs a warrior, you can contribute to your group in other ways by saving your healer mana by knocking out nasty spells and using blind and stun to help your party members who manage to get agro. really paladin has way more options when it comes to keeping yourself and a dungeon group alive. no matter how much damage you deal, the 15-45 minute stop in xp bar movement when shit hits the fan cannot be made up for. i also dont like the feeling of being completely helpless when i pull a few mobs and the (usually) not-so-good casters in my group aren't properly rooting mobs for me so i can peel them. despite what the sperglords/neckbeards say, eq is about way more than dps and number-crunching!! | ||
|
|
|||
|
|