Quote:
Originally Posted by Orruar
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So when 40 people kill a 32k dragon with a few deaths, is that considered a solid win?
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I'd say yes because at least you know skills are being put to the test and dying ultimately leads to improving if you keep with it. I have a Dark Souls mentality. I think it would be lame if you could just breeze through everything. It would be cool to be able to go at it multiple times and putting more restrictions on to test everyone's skills, improve and feel a satisfaction of no other. I realize this can't really be done as the spawn timers are so long and they are not instanced.