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#11
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Quote:
You keep using strawman to argue why variance is bad, but you don't ever say why variance is bad, nor do you say why non variance is good. You just tell players their opinions only matter if they can kill a raid mob that are under complete control of the zerg incumbent guild (with a roster of 100 players on a 150 pop server) that is expressly enabled by the server policy on the server. You feel entitled to killing every raid mob in game in 3 hours because you've recruited 100 lemmings. This is always how the server will operate given the policy of non variance, one zerg to rule them all. Variance, when its enabled, will force the zerg incumbent to earn each and every kill. No longer will they get free impunity at farming every mob from Trakanon down to Faydader in a 3 hour window and claim the competition is just bad for not being able to compete in that scenario. You will log in just like everyone else during the week and kill mobs that spawn, we'll see how long your members are willing to log in for faydader batphones when the last time someone used an item off of it must have been a year ago. Bring on variance, or at least a decent argument! Can't any Nihilum think of one positive thing about non variance? Also its a little peculiar that everyone seems to agree that I'm making very obvious and good points. You are quick to tell me I'm just trolling, I wonder whose wrong and being selfish in this scenario [You must be logged in to view images. Log in or Register.]
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it! | |||
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Last edited by DrNarcisse; 12-11-2013 at 07:01 PM..
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