Quote:
Originally Posted by Spitty
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I melee when soloing all the time. Why wouldn't I want the chance for an extra 70 damage in between constant casting?
I don't do it in groups because I'm lazy and usually pretty high up on the aggro list, but the same concept would apply. Duo/trios, I'm maxing every iota of DPS so I'm up in the mob with auto-attack on.
Trying to get hit is a different thing than taking hits, and I'm not advocating a shaman get up in melee range just to get hit on. I'm saying that a fully-functional shaman should expect to take some hits in normal grouping scenarios. A prime example is getting adds - pull aggro with slow and park that sumbitch somewhere else and ghetto CC like a boss. You're gonna take some hits there.
Examples where I'm tanking duo/trios with full AC gear up -
Shm/Mag: all the time. Especially HS South/Juggs. Mag rolls a rogue pet so I'm taking care of positioning and push like a normal tank, and keeping the robe from getting rolled.
Shm/Mag/Enc: another good example. Enc usually has something charmed, so I maintain a high spot on the aggro list so if the pet breaks, the chanter doesn't get destroyed by the mob + the former pet. Mag usually with a rogue pet here, too.
Shm/Nec: With AC/HP gear on and regen running on the Nec, I'm usually between 70-90% HP with lich alone. I constant canni though, so realistically I'm torporing once every fight to offset canni damage and that covers for mob damage too.
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I feel like melee in high level groups would really only help you efficiently with Torpor in that you wouldn't do enough DPS with a melee weapon to offset what you COULD do if you used that health to Canni into mana and cast a DoT.
With that said, tanking for rogue pets and others would really be the best way. Gotta say, tanking at 60 kinda impresses me.