Quote:
Originally Posted by Eslade
[You must be logged in to view images. Log in or Register.]
I have a very un-classic idea to fix team balancing. Drum roll please....
.
.
.
.
Make the sides with a lower population stronger in PvP. I'm sure that you can somehow scale spell/melee effectiveness in PvP. Server looks like it has a 60/30/10 split? Those 10 percent can pretty much steam roll other teams 1v1.
Or we can all be like me and not care.
|
Do this. It's really the best way to have balanced teams and fun PvP. Make the gains in stats proportional to the active player disparity. At different times of the day even one team may be more powerful than the other. Keep the team numbers on display on the p99 homepage so everyone can always see the number of players on each team (and maybe an average as well). Ppl will naturally want to join the lesser teams if it means it will be easier to bank the zerg for their pixels (if we're actually doing this fv thing, which I am against because I think it will result in bluebies deciding teams is a novelty rather than a serious server). But still. Give advantage to underdog team in PvP is an awesome idea.