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![]() So why not just allow FTE and do away with variance? It makes no sense for variance as it only helps bat phone guilds who have no life (not an attack at those who have all the free time in the world on their hands) to be on whenever stuff is up. Variance also adds to the aggressions of P1999 community for casual raid guilds.
Do we want to go into Velious with variance when FTE is in place? If you have variance then we do not need FTE, do away with FTE so other guilds got a shot when something pops. Seriously we do not need variance anymore. People poop sock and most guilds know when a target is up, it just makes it more difficult for casuals to get a chance at any raid targets if they can't get on during work or early a.m. targets. How to make it semi variance while not being current variance. This idea may give the best chance for everyone. You take out variance as it is now and put in the old system of knowing the timers on raid targets, except you add one small front variance that does not random in any way so that the first spawn will be known timer and the next time it pops will be it's fixed variance +days. It rotates every kill. So for example if the above is confusing. Raid target is 7 day timer and dies, the next timer will be the fixed variance timer of +days (however many fixed days they make each raid target) then after that pop dies it goes back to normal timer 7 days. Rinse and repeat. Just trying to help the raid scene issue with some ideas. [You must be logged in to view images. Log in or Register.] | ||
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