Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 11-19-2013, 06:47 PM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
I am definitely open to ratcheting down needed resist values when opening T99, especially since we will have a beta period. (And item loot needs classic resists.)

I try to tread with a bit of a lighter touch with R99, since the server's been out so long and any changes don't go through a beta period. Perhaps that's a bit misguided, but that's what I aim for. So when Nizzar says +40% resist rate across the board, I am inclined to agree, but that's not what I am going to slap onto R99 next patch.

PS - My vote for T99 is hard-coded SZ teams, +/- 4 levels, RZ style item loot, FV style no-drops, more classic resists (most spells partial heavily around 110, resist outright at 150ish - at least through Kunark.). Easy to understand, easy to code.

That horse is already a camel, so who knows what sort of beast we will end up with when everyones had their input.
With no xp loss, sounds good but you guys better think of something to try to counteract the vortex of zerg im talking about. The bigger the zerg gets, the more player it attracts and it just spirals down. And its hardcoded unlike FFA where players can be shuffled around if theres tension within one big guild.

One thing i like about this fresh start is if you dont put xp loss in, it means those zergs are less intimidating. It means theyll have to actually put in pvp work to get geared up, and it will make for some fun camp control fights so thats something.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:38 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.