Quote:
Originally Posted by Alecta
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Actually kinda reminds me of capital requirements impact how banks lend money - ie impacts their ability to create it out of thin air.
Given your proposed system if a guild gets a CoF with 20 points, that could theoretically translate into up to 1,048,576 CoFs with 1 durability point.
Could say a lot more, but will just leave it at the fact that a lot of these ideas getting kicked around don't remind me much of EQ.
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I'm not exactly a math wiz but are you taking into account the fact that all items lose a point of durability each time the owner is killed? And the slot to copy is randomly selected and can be an empty slot (meaning no copy for that kill). And when items reach 0 durability they poof.
Also, more than one item on a person can poof when he is killed. If all his stuff has one point of durability when he is killed then all of it is destroyed.