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Old 11-15-2013, 04:11 AM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
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Quote:
Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
You want 30 groups of 5 running around the server fighting, you DON'T want one group of 100 forcing everyone to quit because they're rolling around in no drop and don't give one shlt that you're killing them because they will just wait until everyone logs on and go raid some more. These people don't care about dying repeatedly like cattle, but they will care if they start losing their items and they wonder why am I guilded with these complete idiots who can't help me defend my pixels, and they will say hey small guild thats stealing all our hard earned shit - can I join up with you?
Pretty sure that fielding 2-3x the numbers of your opposition(the red99 paradigm) is a fairly solid defense against getting PK'd and losing your item. Item loot changes nothing about the organization of the game and gives people even more reason hide in a sanctuary guild(or "zerg"). The only reason you celebrate the names you drop is because there were so FEW actual PKs on RZ, which also had a lower population than VZ or TZ.

RZ was a bunch of blue players raiding away with a handful or notorious PK guilds that came and went mostly by the month. It was fun as hell on so many levels. Rivalries, personalities, clearing a zone just flying a guildtag... but it was not in any way a successful model for encouraging widespread PvP.

To OP: Can we just play EQ? I'll pass on some sanitized version with WoW soulbinding that pretty much changes everything we would expect logging into something called "Project1999". Want a weird custom ruleset? Talk to the LoZ/VZTZ guy and start another 14 player server.
 


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