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View Poll Results: Do you want variance on teams 99?
Yes 28 58.33%
No 20 41.67%
Voters: 48. You may not vote on this poll

 
 
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  #21  
Old 11-14-2013, 07:13 PM
HippoNipple HippoNipple is offline
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Join Date: Jun 2010
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Your the one fighting inertia here, not the other way around. The burden of proof falls on people who are pro variance, as it is not currently enabled.

What exactly is there to gain? Every point for variance (save one, the euro time zone argument) has pretty much been destroyed.

Elderan posted in another thread that 9 raid targets were still up at some point today after the server reboot. If the "resistance" can't organize to the point of taking out a basically uncontested raid target, what makes you think they have any chance to put for the extra effort required to poopsock variance enabled raid targets?

I feel like your argument falls flat on its face, as you say it will enable raid targets to be killed by other people, or it will create more PVP around contested targets - yet all variance will do is give a much larger advantage to Nihilum than they already has due to their better ability to mobilize and much larger roster. Essentially you're making it harder for Nihilum but relatively even more difficult for everyone else.

Think of it this way. Nihilum probably only needs 20-25% of their active roster to down a raid mob. Other potential guilds/groups need 70-80%. Is it easier to make a plan to get everyone organized and together if you know the exact time of a spawn or when you have to cover a 48 hour window? It should be pretty clear the net effect of this...Nihilum can pull together a raid force much more easier on a moments notice due to the above factors.
That's like your opinion man.

I think everyone going against variance have an obvious agenda or are really dumb. To each their own.
 


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