Quote:
Originally Posted by Derubael
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Now im convinced you're just trolling.
You understand what happens when we do variance, right? People still know when the mob is coming, there is just a +/- x hours window for the mob to spawn. The only difference between last night and implemented variance is that you'll have maybe 1-3 mobs in window, as opposed to everything being in window like it was last night.
Variance isn't going to help other guilds get targets. If no one but nihilum got targets last night, there is an entirely different problem going on than what you're describing.
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Derubael, and everyone else talking about variance in this thread, you can't hold one night as a tell all on how a new system will work.
Right now the entire server is feeding one guild all the raid targets. They can do this at scheduled times and it is very convenient. It is so convenient players can log in once a week and knock things out. Yes, I get that when the server came back up they mobilized quickly and took everything out with the resistance doing nothing, the problem is that there is no real resistance at this time.
If there was variance maybe the top 25 people carrying the entire 50-60 people would get sick of it. Maybe making the raid times take 2-3x as long would stop people from building up that DKP and start their own guild. The current system motivates players to log in like zombies and feed Nizzar raid targets. One night of variance isn't going to do it. If you make raiding tougher the people doing the work will get fed up and things will change eventually.