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#20
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Quote:
It doesn't solve a lot of the team balance issues though, as all the inherent locational and statistical bonuses continue to apply for the evil team. Iksar impact is massively downplayed if you release pre-kunark only on a timeline though, to the point it is negligible. However, you're removing monks from the evil team until Kunark then without other modifications. So essentially you'd have to add the following things, assuming the teams break down how you outlined above: SK, necro, monk, shaman to elf team SK, monk, bard to short team Monk and bard to evil team Druid to humans That is 10 new combos, a LOT of work. Also, I think 4 teams is too much. | |||
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