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Old 11-10-2013, 10:14 AM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default Class Limitations on T99: Stupid or Strategic?

Veterans of SZ know that roughly 60% of the server was Evil, 10% of the server was Good and the remaining percentage was Neutral. While the former SZ presence on here is vast, we have no idea exactly what rule set staff will either select or create in order to determine team composition. Good, Neutral, Evil or Race War, or even Aenor's "Rep your City" have all been mentioned by staff but one detail keeps coming back, class distribution between teams.

What are your thoughts about denying teams key classes in order to provide a more robust population in the other two teams?

A quick example...

Evil loses Druid, Paladin, and Bard but Good loses Shaman, SK, Necro but Neutral loses Monk and so on and so forth.
Last edited by Lowlife; 11-10-2013 at 10:18 AM..
 


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